Custom HUDs for Quake Live
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Author:
qop
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Date added: 2011-11-10 02:50:51
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Description: contains HUD that worx in Quake and Wolfcam. Also a script-file that makes Wolfcam look like WORLD WAR IV. readme incl. hf :)
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Author:
qop
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Date added: 2011-10-15 23:53:25
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Description: itis a good HUD. it has never given up on me, or let me down. contains 2 custom-crosshairs. bonus: the newest scripts from ma config
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Author:
qop
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Date added: 2011-09-06 17:48:03
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Description: update scoreboard and crosshair. and also including a file with 2 dozends of older custom crosshairs (screenshot inside). actually i recommend not to use them
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Author:
qop
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Date added: 2011-08-31 12:29:56
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Description: fat crosshair for less eye strain
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Author:
qop
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Date added: 2011-06-30 22:59:40
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Description: scoreboard singleplayer cyan/white=first, red-white=not first; teamgames: red/blue - white. accurcy, serverskill, playercounter (CA and FT). incl config with +alias for LG and some bindings/scripts
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Author:
qop
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Date added: 2011-04-24 21:50:05
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Description: buddy asked me to make a better description for item-timing stuff, so here, i hope this helps.
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Author:
qop
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Date added: 2011-04-18 00:21:38
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Description: oldy numbers, 3 different custom-crosshairs (via weaponbindings), item-timing. i also added lots of more or less useless scripts.
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Author:
qop
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Date added: 2011-03-23 13:54:24
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Description: some itzibitzy tiny bugs detected and deleted, much simpler code now. however, using this HUD excessively for 2 weeks has improved my itemtiming alot, so mostly using it in teamgames now. (also small adjustments to demo-hud) hf
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Author:
qop
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Date added: 2011-03-19 13:29:57
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Description: Item-Timing HUD. the Quad and 2nd PU are set in HUD, while MH and RA go trough chat. This is not a cheat, more infos here: http://www.quakelive.com/forum/showthread.php?12557-request-for-hud-and-cfg-snippets === I upload this for fairplay reason, everyone should have same stuff. Contains 3 configs and HUD. Use Team.cfg for better Teamplay (gives teamchat on Item-timings). Use FFA or Duel for more pickupz. hf (hi admin, plz delete prev file, thx)
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Author:
qop
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Date added: 2011-03-19 13:17:37
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Description: Item-Timing HUD. the Quad and 2nd PU are set in HUD, while MH and RA go trough chat. This is not a cheat, more infos here: http://www.quakelive.com/forum/showthread.php?12557-request-for-hud-and-cfg-snippets === I upload this for fairplay reason, everyone should have same stuff. Contains 3 configs and HUD. Use Team.cfg for better Teamplay (gives teamchat on Item-timings). Use FFA or Duel for more pickupz. hf
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Author:
qop
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Date added: 2011-03-18 09:25:12
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Description: latest customcrosshair an other stuff
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Author:
qop
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Date added: 2011-03-13 01:00:40
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Description: middle customcrosshair nr. 5234, bottom left skillchecker, bottom right playercounter (CA+FT)
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Author:
qop
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Date added: 2011-03-04 13:24:53
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Description: update: dumped scoreboard. weaponbar, timer and chat-area are disabled by default (trigger: t, z, u)
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Author:
qop
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Date added: 2011-03-04 01:19:03
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Description: the original HUD was made by boatsink, kudos! reworked a bit, and added a demo.cfg to get the grafix stream-alike. the demo.cfg will be executed by QLDT. hf, and feel like a pro :)
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Author:
qop
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Date added: 2011-03-03 18:51:48
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Description: went back to older settings. new stuff: triggers (keybindings) for 1. Hud-related: chat-area, localtime (bs^^), skillrating, scoreboard (playing without scoreboard is better, but especially for ctf it should be on) and 2. config-stuff: binding for changing teamcolor (when playing on blue team, enemy gets quad: its hard to recognize quadcarrier. so this binding makes teamcolor red / switches back to normal, which was tricky to do), 2 fov's for the RG with rg-key, fov-scripts working together with weaponbindings, hf
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Author:
qop
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Date added: 2011-02-21 01:51:33
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Description: Wayne
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Author:
qop
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Date added: 2011-02-19 16:48:49
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Description: if you use the prev. hud, plz add seta ch_customcrosshair 1 to cfg (or type in console /ch_customcrosshair 1 ) to enable the customcroshair... some upz, less eyecandy, ring-crosshair (only for SG), chat-area on/off, skillrating on/off, +blabla
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Author:
qop
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Date added: 2011-02-14 18:21:54
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Description: reworked visjes HUD and upped some stuff. this fatty crosshair has an unexpected side effect: its very easing on the eyes, can play for hours now without straining, cool. put some config stuff inside (crosshair disappears on LG-fire)
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Author:
qop
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Date added: 2011-01-31 14:25:46
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Description: better crosshair. 1920x1080, if you play on different resolution it wont be centered
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Author:
qop
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Date added: 2011-01-27 10:52:42
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Description: update. overworked the config, added presets, so now all settings/scripts work from start. +alias for LG. hf
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Author:
qop
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Date added: 2011-01-23 14:57:51
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Description: HUD-Layout pretty much standard, lolz. some stuff made with namads generator. contains Config file. RG setting with 2 different FOV and ZoomFOV-toggle. Keyboard: numberz 5-9: toggle speed-o-meter, skill-checker, local-time, chat-area on/off (greez to all spammers+flamers!). Arrow-keys: Sensitivity and Volume. Pic up/down: Brightness. For HUD-Makers: extra binding for Game-mode toggle. Number pad: FOV with +/-. choose a Crosshair with 5; change X-Size with 2/8; change X-Color with 4/6. hf
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Author:
qop
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Date added: 2011-01-10 04:16:43
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Description: update: HUD contains a custom crosshair only for PG, wich has an additional small supertransparent dot for Plasma-Climbing angle (cant see it during fights). Config-File now contains some more Weapon-Bindings: +alias command for LG. Also a additional Zoom for RG (testing stuff). New fancy Background for the Timer, hf @admini: can u plz remove my previous HUD, some things arent working there (didnt realized it, because of iD-backend)
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Author:
qop
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Date added: 2011-01-07 00:34:47
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Description: kkop HUD. hi folks. this HUD has some lolzstuff included. its now possible to turn on/off stuff like: speedometer, skillrating, chatarea, localtime with a keybinding (6-9). +massive config text-file, easy to read. also upped some other stuff, mainly timer and playercounter
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Author:
qop
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Date added: 2010-12-30 19:24:43
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Description: health, armor, ammo now center aligned, + icons. scoreboard went bottom right. round-timer sometimes works in online matches (30 sec). and noobish CTF-HUD to prevent messing up red/blue-teams/flags ;) hf
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Author:
qop
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Date added: 2010-12-22 17:56:46
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Description: new crosshair: combinatin of crosshair 1 and 11. no 1 is set permanently (find it in test.menu)
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Author:
qop
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Date added: 2010-12-19 15:27:39
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Description: for fun update =) testing a new ctf-setting: home-flag @ scoreboard top, enemy-flag bottom (gets white @ pickupz!)
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Author:
qop
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Date added: 2010-12-17 22:15:22
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Description: finally teh roundtimer (last 20sec) works in CA!!! pic is mixed from CA and CTF
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Author:
qop
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Date added: 2010-12-12 14:40:07
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Description: added scoreboard for teamgames, that always shows own teamscore to the left and enemy score to the right.
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Author:
qop
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Date added: 2010-12-09 20:12:12
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Description: i put evrything in the corner, and it works fine, takes a few minutes to get used to. provisionally placed the ct-flags @ the ca-playercounter, 'cause im so used to this position. clock is now centered above the crosshair. added some stuff that makes playing with high ping a bit better
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Author:
qop
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Date added: 2010-11-28 03:14:47
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Description: upped the ammo, its now centered (in the previous hud it was right aligned). also added weapon-crosshair-bindings, because when playing with hidden gun, i find it better to use different crosshairs. hf
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Author:
qop
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Date added: 2010-11-27 00:22:45
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Description: i enjoy playing with hidden gun. also uped the ammo-file: ammo now up to 999. hf
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Author:
qop
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Date added: 2010-11-21 07:08:54
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Description: i was diggin through jones hud to get these oldschool numbers. finally worked out. i changed the size and color codes of health, armor and ammo. keep the positions of the elements that im used to. added also the hudfile with the other fond, wich is nice because the numbers are not so fat on widescreen. thanx to jones, hf
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Author:
qop
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Date added: 2010-11-13 22:46:05
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Description: this shall be the last HUD from me, wait... This time its 2 HUD's: First HUD is normal and shows everything (incl. serverskill bottom right) and the second HUD is the same, but it doesn't show CHAT-AREA and serverskill. Why this: because there are so many morons online. Just turn of the chat and have fun with quake live. No more server-messages too ofc. (the chat gets still received, u can check it whenever u want by switching to the other HUD). Also new fancy weapon/crosshairsettings that are rly good i think.
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Author:
qop
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Date added: 2010-11-08 01:48:41
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Description: some upz. Plus a second HUD that only shows Serverskillrating. Plus the config comands You need to switch between the 2 HUDs. Also added new fancy Weapon-Bindings and Mousesettings (incl. acceleration and Stuff)
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Author:
qop
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Date added: 2010-10-21 23:56:18
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Description: some upz
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Author:
qop
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Date added: 2010-10-12 19:48:08
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Description: after watching some demos i changed everything for better and faster readability. less colors for health&armor, everything on bottom, timer moved in the corner (in CA replaced by player-counter). hf
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Author:
qop
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Date added: 2010-09-25 12:38:32
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Description: some fixes, zero health now disappears (for ft mostly) and other shtuff. new feature: pulsating critical health. witch is very much a cool thong!
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Author:
qop
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Date added: 2010-09-20 01:07:03
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Description: some background for better visible timer and playercounter. screenshot shows freezetag.
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Author:
qop
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Date added: 2010-09-11 08:59:31
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Description: i added (transparent) borders, that reduce the picture to a 4:3 view on wide-screen monitors.
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Author:
qop
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Date added: 2010-09-05 22:45:17
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Description: timer in center and everything lower
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Author:
qop
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Date added: 2010-09-03 13:45:49
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Description: v2. black borders around numbers and other stuff.
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Author:
qop
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Date added: 2010-08-25 22:47:47
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Description: looks horrible, but it helps with timing! [playercounter + time only shown in certain game modes]
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Author:
qop
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Date added: 2010-08-11 00:28:47
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Description: reworked. bigger weaponsymbol, seperated from health&armor. cleaned code and seperated files. from bottom to top: freeztag, ffa, ctf, ca. serverskill bottom right. hf
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Author:
qop
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Date added: 2010-08-09 21:12:42
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Description: the ctflagz-block dissapears in other game modes. in ca the clock is replaced by player-counter
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Author:
qop
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Date added: 2010-07-28 23:29:42
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Description: the medals-block is just for fun =)
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Author:
qop
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Date added: 2010-07-02 00:16:25
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Description: compact hud. armor black, no further stuff
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Author:
qop
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Date added: 2010-06-20 23:52:02
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Description: ups: crosshair. the best crosshair is a small dot, but its sometimes hardly visible. with this transparent purple cross its a bit better.
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Author:
qop
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Date added: 2010-06-18 02:13:24
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Description: ups: added accuracity; additional armor-counter (not shown in CA); thinner crosshair (same as crosshairsize 20) [crosshair can be used for weaponbindings, just enable cvartest]; bigger low ammocounter
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Author:
qop
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Date added: 2010-06-13 18:03:21
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Description: ups: black + transparent crosshair. additional playercounter in ca. armorbar. bigger timer in other gamemodes.
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Author:
qop
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Date added: 2010-06-06 12:18:17
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Description: UPDATE!!! the prev version wont work as expected (small lag when changing crosshair). this is it. check the weaponbingings. small and precise dot for rg, mg and lg. fat cross for all other weaps, gl, hf
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Author:
qop
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Date added: 2010-05-22 20:51:04
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Description: Basically the orginal hud with some changes: all teamcolored now. serverskill left bottom. added playercounter for ca. ffa: color is grey and the last health-square becomes red when under 40hp. added a > to that tricky scoreboard :) [code for health: 3 squares = 81-100hp = railsafe]
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Author:
qop
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Date added: 2010-04-28 18:56:06
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Description: update, this and that, some fonts bigger. left bottom: serverskill (red), accuractiy (yellow) and speed (blck). in FFA ur name gets blacked, so u can easyer see whos the strongest enemy
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Author:
qop
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Date added: 2010-04-15 15:16:30
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Description: reworked all game modes. (serverskill permanently shown bottom left)
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Author:
qop
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Date added: 2010-04-08 20:40:10
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Description: health and armor counter with up to 5 squares (3 squares = 81health or more, aka railsafe)
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Author:
qop
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Date added: 2010-03-19 00:18:29
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Description: new armor: up to 5 squars, very nice to read; changed health colors for good health, not so flashy
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Author:
qop
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Date added: 2010-03-16 19:45:16
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Description: that new ammocounter rox
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Author:
qop
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Date added: 2010-03-12 00:56:34
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Description: spartanic hud_v2
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Author:
qop
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Date added: 2010-03-01 00:20:22
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Description: no need 4 weaponsymbl, better health colors, bigger ammocounter, better assigned values. dirty code.
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Author:
qop
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Date added: 2010-02-27 12:30:39
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Description: health status now shown as a transparent aura
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Author:
qop
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Date added: 2010-02-19 20:49:11
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Description: v5, some changes: low ammo counter, background blue on high health
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Author:
qop
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Date added: 2010-02-06 01:05:46
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Description: butts on fire_v4. 2 updates: low ammo counter now bangs more on the screen, and ba..ckground becoming red on low health
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Author:
qop
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Date added: 2010-02-02 21:01:15
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Description: butts on fire - v3: added FIRST!-motivational, added team-stuff, like ctf, green+red-lines = flags status
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Author:
qop
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Date added: 2010-01-27 20:34:54
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Description: butts on fire V2 ..hair was missing..
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Author:
qop
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Date added: 2010-01-27 02:33:00
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Description: butts on fire
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Author:
qop
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Date added: 2009-12-30 02:24:21
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Description: latest version, added autoexec.cfg
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Author:
qop
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Date added: 2009-12-18 01:51:07
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Description: just4the record, some update & my autoexec.cfg
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Author:
qop
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Date added: 2009-12-05 11:10:54
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Description: cg_drawgun 0
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Author:
qop
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Date added: 2009-11-25 21:21:53
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Description: v5
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Author:
qop
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Date added: 2009-11-19 19:24:10
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Description: v4
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Author:
qop
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Date added: 2009-11-13 19:59:13
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Description: V3, every Element in extra .menu file, very easy to understand & customise
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