Custom HUDs for Quake Live
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Author:
poocasso
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Date added: 2012-05-20 15:56:32
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Description: my simple hud.
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Author:
stuhl
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Date added: 2012-05-17 22:23:46
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Description: massivly reduced number of menudef. health+armor-bars dropped, highly annoying in vampiric modes. simple mapvoting-script only for some standart-maps. skillrating shown in warmup. teamcolor (shopped) only shown in modes where u need it (domination, ctf, a+d, harv.). new crosshair for even betterer aiming, hf
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Author:
corvu
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Date added: 2012-05-16 16:19:37
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Description: still trying to find a hud i feel really comfortable with
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Author:
ELAPIDAE
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Date added: 2012-05-16 00:32:27
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Description: A simple & small hud. The color of the icons from the health & armor change when you play a team game, it turns blue when you are on the blue team, red when you are on the red team. Also, when your armor or health (or both) is really low, there is a red pulse within the icon(s) blinking slowly.
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Author:
segers
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Date added: 2012-05-10 22:30:56
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Description: A new and smaller hud, the timer right on top of the health/ammo/armor, Ive tested the timer to see if the numbers wouldnt go out of the colored bar and its fine. The color(s) change when you play team games (red when youre on the red team, blue when youre on the blue team), same goes for the health icon and armor icon. All powerups are placed on the right side of your screen above the lagometer (if youd decide to use the lagometer in-game so nothing gets in the way of each other.
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Author:
segers
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Date added: 2012-05-09 20:34:09
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Description: Basicly a (dark) violet color based HUD. If there are any problems or requests, add me on ql, its the same nickname as on here OR you can find me on ESR, also the same nickname as on here. Sidenote: the colors of the HUD do not change during team based games (ctf, tdm, ca..), the reason I didnt implement this is because I wanted to strictly keep this a (dark) violet based HUD. CTF powerups and everything else IS implemented, just not the team colors.
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