Custom HUDs for Quake Live
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Author:
Kyto
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Date added: 2011-04-09 13:37:57
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Description: My second hud updated. Now doesnt show obituaries (deathmsg) if cg_drawFragMessages is used. Also shows a crosshair over modelhead if railable (next railshot kills).
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Author:
bkp
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Date added: 2011-04-05 22:13:13
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Description: remade bars /nuevas barras / new backgrounds / nuevas backgrounds / very cool fx, never seen before in huds / added big timer, roundlimit (CA) & local time / a few fixes, size of file reduced / big alert blink when nmy capture your flag (CTF) / added your team has enemy flag msg (CTF) / dded medal of victory (TDM) / added team info box - original idea from Q3:TA (TEAMS) // check URL ... readme.txt
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Author:
Something
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Date added: 2011-04-05 13:33:20
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Description: 3Wave font with black rim around each number; works really well with drawgun 2 (plasma gun model could make certain armor values unreadable before etc). Works for every gametype. Hq and Lq cfg included. Hf :)
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Author:
pikaluva13
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Date added: 2011-03-23 16:13:34
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Description: Basic Insta hud with accuracy, CTF flag, timer (in case someone wanted it for some random reason), and scores. This picture was taken on Wolfcam and not Quake Live directly, but it will look better in QL than it does in Wolfcam. :)
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Author:
qop
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Date added: 2011-03-23 13:54:24
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Description: some itzibitzy tiny bugs detected and deleted, much simpler code now. however, using this HUD excessively for 2 weeks has improved my itemtiming alot, so mostly using it in teamgames now. (also small adjustments to demo-hud) hf
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