Custom HUDs for Quake Live
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Author:
nuane
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Date added: 2011-10-02 11:20:51
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Description: Exploration of different font outline techniques and what kind of graphics might a few gradients enable. 99% of this hud was made using visualHUD, conf files for which are included.
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Author:
nuane
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Date added: 2011-10-01 11:52:40
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Description: Experiment in varying background size depending on health, armor and ammo amount. For example 28 armor has a background with width 44 pixels whereas health 150 has a background with width 60 pixels. Beta version.
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Author:
nuane
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Date added: 2011-09-29 13:25:33
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Description: Circles, beta version.
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Author:
nuane
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Date added: 2011-09-24 23:31:22
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Description: 3Ãâ3Ãâ3 Rubiks Cube in two-dimensional space
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Author:
nuane
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Date added: 2011-09-16 22:33:48
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Description: This should be a basic proof of concept that Quake Live HUD is capable of recreating Tetris in almost all its entirety.
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Author:
nuane
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Date added: 2011-08-21 12:18:35
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Description: Experiment in spatial Lightning Gun ammo indicator. Works with cg_fov 87...115. Supported aspect ratios are 4:3, 16:9 and 16:10.
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Author:
nuane
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Date added: 2011-08-16 06:28:46
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Description: An attempt to copy Half Life 2 hud, which in my opinion is a good example of well balanced hud contrast. Some notable features: shows remaining players and hides timer in ca, pulsating low health and taken flag status, non-stretched power up and item icons. Aspect ratios 4:3, 16:9, 16:10 and 5:4.
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Author:
nuane
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Date added: 2011-08-04 05:32:52
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Description: An experiment in spatial Lightning Gun ammo indicator. Works with cg_fov 95...105 For now 1920x1080 and 1280x720 resolutions only.
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