Custom HUDs for Quake Live
   
  
     
  
  
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      Author:
      jones
    
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      Date added: 2010-11-20 18:33:34
    
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      Description: fixed some item alignment - figured out how to use a different default font (located in jones_main.menu, 12/16/20/24/48 are acceptable values) - built for 16x10 widescreen 
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      Author:
      jones
    
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      Date added: 2010-11-08 21:11:24
    
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      Description: minor tweaks, cleaned up some code. built for 16x10. 
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      Author:
      jones
    
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      Date added: 2010-10-29 18:22:56
    
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      Description: I havent uploaded my HUD in awhile and I might of made a few tweaks since my last. There might be a few issues with my scoreboard + freezetag but everything else is functional.  Made for widescreen 16x10. Crosshair should work for every screen size. 
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      Author:
      jones
    
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      Date added: 2010-07-25 06:22:19
    
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      Description: WIDESCREEN 16x10 - if you want to use the xhair just add it to the hud.cfg. Included autoexec.cfg for weapon binds ( required or the ammo numbers wont load right ). There is nothing I can do to un-stretch the default QLive font. 
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      Author:
      jones
    
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      Date added: 2010-06-01 23:35:02
    
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      Description: current competitive HUD, as close to the q3 OSP HUD 
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      Author:
      jones
    
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      Date added: 2010-03-14 20:24:34
    
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      Description: Jones animated HUD - finalized & updated. The background images for the health/armor/ammo are all animated, when you hit critical health the lightning beams are animated as well.  - Read instructions in the jones.menu file, parts of the HUD wont work if you dont. I added my .cfg as well for reference. 
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      Author:
      jones
    
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      Date added: 2009-07-24 23:59:31
    
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      Description: custom hud, work in progress, i have more info on the qlive forums 
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