Custom HUDs for Quake Live
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Author:
jones
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Date added: 2010-11-20 18:33:34
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Description: fixed some item alignment - figured out how to use a different default font (located in jones_main.menu, 12/16/20/24/48 are acceptable values) - built for 16x10 widescreen
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Author:
jones
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Date added: 2010-11-08 21:11:24
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Description: minor tweaks, cleaned up some code. built for 16x10.
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Author:
jones
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Date added: 2010-10-29 18:22:56
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Description: I havent uploaded my HUD in awhile and I might of made a few tweaks since my last. There might be a few issues with my scoreboard + freezetag but everything else is functional. Made for widescreen 16x10. Crosshair should work for every screen size.
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Author:
jones
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Date added: 2010-07-25 06:22:19
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Description: WIDESCREEN 16x10 - if you want to use the xhair just add it to the hud.cfg. Included autoexec.cfg for weapon binds ( required or the ammo numbers wont load right ). There is nothing I can do to un-stretch the default QLive font.
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Author:
jones
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Date added: 2010-06-01 23:35:02
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Description: current competitive HUD, as close to the q3 OSP HUD
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Author:
jones
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Date added: 2010-03-14 20:24:34
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Description: Jones animated HUD - finalized & updated. The background images for the health/armor/ammo are all animated, when you hit critical health the lightning beams are animated as well. - Read instructions in the jones.menu file, parts of the HUD wont work if you dont. I added my .cfg as well for reference.
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Author:
jones
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Date added: 2009-07-24 23:59:31
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Description: custom hud, work in progress, i have more info on the qlive forums
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