Custom HUDs for Quake Live
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Author:
feedgee
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Date added: 2010-06-17 18:27:55
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Description: Updated hud. Changes: (1)removed frame, which showed who was leading the match. I cant to configure it so that it worked properly, in short, its game bug. (2)now in team game types your points are always on the left, as well as in non team game types. Visually, the color change team points mirror change. (3)hud cleaned and optimized. remind, write in config these commands: seta cg_weaponbar 3, seta cg_drawrewards 0, seta cg_drawammowarning 0, seta cg_drawpregamemessages 0 for working hud properly.
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Author:
feedgee
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Date added: 2010-06-17 08:17:10
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Description: Sorry for doubleposting... do not forget write in config these commands: seta cg_weaponbar 3 seta cg_drawrewards 0 seta cg_drawammowarning 0 seta cg_drawpregamemessages 0 These commands need to work hud properly ;)
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Author:
feedgee
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Date added: 2010-06-17 08:01:19
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Description: My hud. Features: -supports all game types. -Includes a module to determine an approximate skill opponents (at the top of the screen only in the warmup, shows the numbers from 1 to 5, the higher the number, the higher the skill of the opponent). -timer is not displayed in the warmup (in the position in which he is in my hud, it could intersect with other game messaging). -In team game types are points of red are always on the left, are points of blue - on the right. In non team game types your points are always on the left, the enemy - to the right. -on hud screenshot you can see the orange box. If she encircles your points (or your team), means, you leading, or draw, if the same frame encircles the points of the enemy (or his team), means, he leading. Sorry for bad English. Enjoy ;)
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