////Changes/Additions from last hud:

-updated scores and player counters for freeze tag compatibility
-hp/ar/am font changed from 24x24 to 22x28
-timer for power-ups now on left side of icon (NO THIS HAS NOTHING TO DO WITH THE SPECHUD ITEM TIMERS)
-added optional scoreboxes by namad
-added optional ups meter (see below)
-other things I probably forgot


////Installation:

Unzip and put all 9 files in your ui folder;


Vista/win7 -
%AppData%\..\LocalLow\id Software\quakelive\home\baseq3
XP -
%appdata%\id Software\quakelive\home\baseq3
Linux -
~/.quakelive/quakelive/home/baseq3/
OSX -
~/Library/Application\ Support/Quakelive/

See screenshots of the different scoreboxes.
If you want to use my scorebox, use cg_hudfiles ui/f9.cfg
If you want to use namad's scorebox, use cg_hudfiles ui/f9n.cfg
The only difference is the *_scores.menu files. If you would like to toggle between the two, here's a script I use for that:

bind 4 "vstr scores"
set scores vstr namad
seta f9 "cg_hudfiles ui/f9.cfg; loadhud; set scores vstr namad" 
seta namad "cg_hudfiles ui/f9n.cfg; loadhud; set scores vstr f9"

Copy that to your config file and you won't need the console to change scoreboxes. Both scoreboxes are good for FT.


////For setting up weapon binds/ammo warning it is necessary to add some cvars to your config. Here I've added the weapons.cfg by meguro, thank 
////you for the explanation meguro.

	//variable weapon settings by meguro

	//if you already have weapon vstrs then simply add the corresponding fv_weapon X to the end of them
	//if not here are the basic vstrs you will need and some sample binds
	//the binds are currently commented out (ie. they won't execute because of the "//" preceeding the line)
	//so as not to overwrite any binds you might already have

	set gauntlet "weapon 1; set fv_weapon 1"
	set machinegun "weapon 2; set fv_weapon 2"
	set shotgun "weapon 3; set fv_weapon 3"
	set grenades "weapon 4; set fv_weapon 4"
	set rockets "weapon 5; set fv_weapon 5"
	set lightning "weapon 6; set fv_weapon 6"
	set railgun "weapon 7; set fv_weapon 7"
	set plasma "weapon 8; set fv_weapon 8"
	set bfg "weapon 9; set fv_weapon 9"
	set nailgun "weapon 11; set fv_weapon 11"
	set proxies "weapon 12; set fv_weapon 12"
	set chaingun "weapon 13; set fv_weapon 13"

	//bind 1 "vstr gauntlet"
	//bind 2 "vstr machinegun"
	//bind 3 "vstr shotgun"
	//bind 4 "vstr grenades"
	//bind 5 "vstr rockets"
	//bind 6 "vstr lightning"
	//bind 7 "vstr railgun"
	//bind 8 "vstr plasma"
	//bind 9 "vstr bfg"

	//bind e "vstr rockets"
	//bind q "vstr railgun"
	//bind z "vstr lightning"
	//bind r "vstr plasma"
	//bind f "vstr shotgun"
	//bind x "vstr bfg"

As an example, here is how I have it in my config, copy this if you like and change keys as necessary and you're good to go:

bind x "weapon 1; set fv_weapon 1" //Gauntlet
bind f "weapon 2; set fv_weapon 2" //MG
bind e "weapon 3; set fv_weapon 3" //SG
bind r "weapon 4; set fv_weapon 4" //GL
bind a "weapon 5; set fv_weapon 5" //RL
bind q "weapon 6; set fv_weapon 6" //LG
bind w "weapon 7; set fv_weapon 7" //RG
bind c "weapon 8; set fv_weapon 8" //PG
bind v "weapon 9; set fv_weapon 9" //BFG
bind g "weapon 11; set fv_weapon 11" //NG
bind n "weapon 12; set fv_weapon 12" //PM
bind b "weapon 13; set fv_weapon 13" //CG

I like the ups meter (see ups meter.jpg) when practicing. So I made one that's yellow, you can enable it by using cg_speedometer 4 in the console. 
It should be well out of the way of any xhair unless you're using something huge.


////Advanced User Options:

If you're using one of my last 3 huds and want to keep using it but want the FT functionality, then rename 
either f9_scores.menu or namad_scores.menu to scorebox.menu and drop it in your ui folder. The position of all score elements are the same between huds.

Also, if you would like to old q3 coloring scheme for the hp/ar/ammo font; ammo/armour orange and hp orange at or below 100, it will require a little editing. 
Open up hp.menu, armour.menu, ammo_r.menu, and ammo_s.menu. You'll notice near the top of each 3 lines of text:

	#define white 1 1 1 1
	#define mediumOrange 1 1 1 1 //1 0.64 0.04 1
	#define lightRed 1 0 0 1

You need to delete the "1 1 1 1 //" from the mediumOrange line, so "#define mediumOrange 1 0.64 0.04 1". Now you will have the orange color.


////Thanks:

meguro for his work on the variable weapon settings and font, you can check out his latest hud:
http://qlhud.core.ws/id/336wa0

namad for the slick, compact scorebox:
http://qlhud.core.ws/id/yP0W8W

injx, my scorebox is a variation of his:
http://www.funender.com/quake/files/injx/injxqlhud.zip


