/// collection of SHTUFF
 
cg_gunz -3
 
bind c "vstr _LG  "
bind e "vstr _SG  "
bind f "vstr _RG  "
bind r "vstr _RL  "


set crossSG   " cg_drawcrosshair 7  " 
set crossLG   " cg_drawcrosshair 7  " 
set crossPG   " cg_drawcrosshair 7  " 
set crossRG   " cg_drawcrosshair 7  " 
set crossRL   " cg_drawcrosshair 9  "  // RL
set crossALL  " cg_drawcrosshair 7  "  
 
seta _SG "weapon 3 ; vstr crossSG     ; vstr fovALL "  
seta _RL "weapon 5 ; vstr crossRL     ; vstr fovALL "  
seta _RG "weapon 7 ; vstr crossRG     ; vstr fovRG  "  
seta _PG "weapon 8 ; vstr crossPG     ; vstr fovALL "  
seta _MG "weapon 2 ; vstr crossALL    ; vstr fovALL "  
seta _LG "weapon 6 ; vstr crossLG     ; vstr fovALL "  
seta _GL "weapon 4 ; vstr crossALL    ; vstr fovALL "  
seta _BFG "weapon 9 ; vstr crossALL   ; vstr fovALL "  
seta _Gaunt "weapon 1 ; vstr crossALL ; vstr fovALL "  
 


set fovALL "cg_fov 100 ; cg_zoomfov 35 "   // ALL
set fovRG  "cg_fov 88  ; cg_zoomfov 26 "   // RG

set timeALL  "cl_timenudge  -1 "  
set timeSPEC "cl_timenudge   0 "

 


alias mix "callvote shuffle  ; s_volume 0  "
alias qua "callvote map quarantine ; s_volume 0  "
alias asy "callvote map asylum ; s_volume 0  "
alias tri "callvote map trinity ; s_volume 0  "
 

bind m "s_volume 0 ; set vup vstr vol01 ; set vdn vstr vol01 ;  print mute "
bind DOWNARROW "vstr vdn  "
bind UPARROW   "vstr vup  "
set vdn vstr vol00
set vup vstr vol01
set vol00			"play sound/misc/menu2;set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01; print mute  "
set vol01 			"play sound/misc/menu2;set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02; print volume  0.1   "
set vol02 			"play sound/misc/menu2;set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03; print volume  0.2   "
set vol03 			"play sound/misc/menu2;set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04; print volume  0.3   "
set vol04 			"play sound/misc/menu2;set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05; print volume  0.4   "
set vol05 			"play sound/misc/menu2;set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06; print volume  0.5   "
set vol06 			"play sound/misc/menu2;set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07; print volume  0.6   "
set vol07 			"play sound/misc/menu2;set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08; print volume  0.7   "
set vol08 			"play sound/misc/menu2;set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09; print volume  0.8   "
set vol09 			"play sound/misc/menu2;set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10; print volume  0.9   "
set vol10 			"play sound/misc/menu2;set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10; print volume  1    "
bind F1 "vote yes ; s_volume 0.1 ; set vup vstr vol02 ; set vdn vstr vol01 ; print voted: yes "
bind F2 "vote no ; s_volume 0.1  ; set vup vstr vol02 ; set vdn vstr vol01 ; print voted: no " 
bind END " s_volume 0 ; vstr quit123 "
seta quit123 "quit"  //mute doesnt work!


seta r_gamma 1.2
bind  pgup  "vstr gup"
bind  pgdn  "vstr gdn"
set gup vstr ga04  
set gdn vstr ga02
set ga00        "play sound/misc/menu2 ; set r_gamma 0.7  ;set gdn vstr ga00 ; set gup vstr ga01    "
set ga01        "play sound/misc/menu2 ; set r_gamma 0.8  ;set gdn vstr ga00 ; set gup vstr ga02    "
set ga02        "play sound/misc/menu2 ; set r_gamma 0.9  ;set gdn vstr ga01 ; set gup vstr ga03    "
set ga03        "play sound/misc/menu2 ; set r_gamma 1    ;set gdn vstr ga02 ; set gup vstr ga04    "
set ga04        "play sound/misc/menu2 ; set r_gamma 1.1  ;set gdn vstr ga03 ; set gup vstr ga05    "
set ga05        "play sound/misc/menu2 ; set r_gamma 1.2  ;set gdn vstr ga04 ; set gup vstr ga06    "
set ga06        "play sound/misc/menu2 ; set r_gamma 1.3  ;set gdn vstr ga05 ; set gup vstr ga07    "
set ga07        "play sound/misc/menu2 ; set r_gamma 1.4  ;set gdn vstr ga06 ; set gup vstr ga07    "


bind DEL "kick all"
bind INS "addbot ranger 4 red ; addbot ranger 4 red ; addbot ranger 4 red   ; addbot ranger 4 blue ; addbot ranger 4 blue ; addbot ranger 4 blue ; addbot ranger 4 blue"



bind F4 "vstr hud2"    ///  2 HUDs
seta hud1 "cg_hudfiles ui/clean.cfg ; loadhud ; bind l vstr hud2 ; print  HUD clean "
seta hud2 "cg_hudfiles ui/dirty.cfg ; loadhud ; bind l vstr hud1 ; print  HUD dirty "



seta roundtimelimit 
 


cg_lightningstyle 5

seta g_warmup "2"


cg_screenDamage 0 

cg_lightningimpact 0



 

seta cg_crosshairColor "5"
seta cg_crosshairHitColor "5"

bind PAUSE "devmap campgrounds ; g_gametype 0 "

bind . "exec autoexec.cfg ; print autoexe"
  
