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///////// inspectre's HUD w/ Variables /////////
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*** README ***

For instructions on how to install a custom HUD in Quake Live:
http://www.holysh1t.net/quakelive-custom-hud-install-guide/

FEATURES:
- Variables for most HUD elements
- Widescreen scaling
- Multiple scorebox layouts
- Automatic adjustments (via HUD_calculations.xlsx)
- 7 color ranges for Health indicator (easily adjustable)
- 7 color ranges for Armor indicator (easily adjustable)
- 3 color ranges for Ammo indicator (easily adjustable)
- Centered scorebox text
- Includes new key element (elder)

This HUD is meant to be used with the included HUD_calculations.xlsx workbook.

HOW TO USE:
- adjust cell values as necessary
- copy everything within the the thick black border
- paste the contents at the beginning of variableHUD.menu (replacing the previous values)

ALTERNATE LAYOUTS:
The 2 included worksheets/tabs correspond to different layouts of the scorebox area:
	- "Top-Bottom" (1st place score on top - default)
	- "Left-Right" (1st place score on left)
Because calculations differ slightly between the two, it is important you try not to mix and match values from them (use either one or the other).

Scorebox Border: By default, the border is "inside" the scorebox. To change this behavior, just use the alternate values that are located next to the default values in each sheet (outside the thick black border). Both border options' values are automatically calculated based on border thickness and scorebox size/location.

NOTES:
	- Everything highlighted in bright yellow can be changed as desired. Altering these values will affect cells highlighted with a light brownish hue.
	- Anything that is not highlighted does not have any formulas attached to it. Changing these values may require adjusting other values to ensure HUD elements maintain their relative positions.
	- It is recommended that you copy/paste values into the .menu file (rather than manually typing them in) because the execl formulas may yield "hidden" decimals.

TIPS:
	- Some HUD elements are disabled by default (health and armor icon). To include them in your hud, just increase their size from  "0 0" to whatever you want. You may then need to make additional position adjustments.
	- To disable HUD elements, either reduce the appropriate values to 0, or change their positions off screen.
	- To determine vertical text size, multiply the value of textscale with 32. For instance, a textscale of 0.2 corresponds to text height of 6.4. This knowledge can be very helpful for making vertical adjustments for text related HUD elements.
	- Adjust widescreen scaling when necessary.

CONFUSUION: 
Some variable names related to text size may be confusing because every text entry has a textbox that is attached to it. Generally speaking, textbox sizes do not need to be changed at all, only textbox positions (text positions). To change the size of text, you need to change textscale. Any text related variable with only 1 argument is textscale. Anything else is either text position or textbox size. Variable names may be edited in future versions to avoid confusion. For now, just make sure to read the variable descriptions and be careful when making changes.

Please feel free to improve this HUD and expand upon its concepts. 

Thanks to ESR, QL Forums, visualhud.pk69.com, quakelivehud.blogspot.com, qlhud.net for information.

 