//  this switches through both huds
bind l "vstr hud1"    /// "l" swithces between the 2 HUDs
seta hud1 "cg_hudfiles ui/clean.cfg ; loadhud ; bind l vstr hud2"
seta hud2 "cg_hudfiles ui/dirty.cfg ; loadhud ; bind l vstr hud1"


//sound settings, mute much
bind m " vstr vol0 "
seta vol0 "s_volume 0    ; bind m vstr vol1 " 
seta vol1 "s_volume 0.1  ; bind m vstr vol0 "
bind F1 "vote yes ; s_volume 0  ; bind m vstr vol1  "
bind F2 "vote no ; s_volume 0   ; bind m vstr vol1  " 


//super cool weapon & crosshairbindings!!!!!

seta _SG "weapon 3 ;cg_drawcrosshair 9 ;cg_crosshairsize 35 ; cg_fov 103 ;cl_timenudge 0 ; cg_crosshairHitTime 300"

seta _RL "weapon 5 ;cg_drawcrosshair 9 ;cg_crosshairsize 29 ; cg_fov 103;cl_timenudge 0 ; cg_crosshairHitTime 250"

seta _RG "weapon 7 ;cg_drawcrosshair 1 ;cg_crosshairsize 29 ; cg_fov 103;cl_timenudge 0; cg_crosshairHitTime 400  "   ///crh1
 
seta _PG "weapon 8;cg_drawcrosshair 3 ;cg_crosshairsize 60  ; cg_fov 103 ;cl_timenudge 0; cg_crosshairHitTime 150"
 
seta _MG "weapon 2 ;cg_drawcrosshair 7 ;cg_crosshairsize 29 ; cg_fov 103 ;cl_timenudge 0; cg_crosshairHitTime 250"

seta _LG "weapon 6 ;cg_drawcrosshair 7 ;cg_crosshairsize 29 ; cg_fov 103 ;cl_timenudge 0; cg_crosshairHitTime 150"

seta _Gaunt "weapon 1 ;cg_drawcrosshair 6 ;cg_crosshairsize 29 ; cg_fov 113 ;cl_timenudge 0; cg_crosshairHitTime 250 "   ///gautnlet + spectating

seta _GL "weapon 4  ;cg_drawcrosshair 7 ;cg_crosshairsize 29; cg_fov 103 ;cl_timenudge 0; cg_crosshairHitTime 250 "
 
seta _BFG "weapon 9  ;cg_drawcrosshair 7 ;cg_crosshairsize 29; cg_fov 103;cl_timenudge 0; cg_crosshairHitTime 250 "

 
bind e "vstr _SG "
bind f "vstr _RG  "  /// etc

cg_fov 103
sensitivity 4   //no accel
